I am seeing warnings for these problems. I’d post the whole log but I can’t attach files as a new community member…
Problems Detected
- Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost - Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use - Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) - Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap - Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: [728670]
Applied Workarounds: disable_delayed_copy_nv12 - Expose WebGL’s disjoint_timer_query extensions on platforms with site isolation: [808744], [870491]
Applied Workarounds: enable_webgl_timer_query_extensions