Description of the issue:
When I am using JupyterLab when you try do 3D Scatter plot it fails to render giving the following error:
WebGL is not supported by your browser - visit https://get.webgl.org for more info.
Steps to Reproduce (add as many as necessary): 1. 2. 3.
install JupyterLab for python3
code is at the pastebin address to run in JupyterLab. https://pastebin.com/Ytk3hue4 Actual Result (gifs and screenshots are welcome!):
Reproduces how often:
Always reproducible. Brave always fails to render the WebGL even after going into brave://flags.
The expected result is rendered from Microsoft Edge because Brave doesn’t work. Operating System and Brave Version(See the About Brave page in the main menu):
Microsoft Windows 10.0.18362
Version 0.70.121 Chromium: 78.0.3904.70 (Official Build) (64-bit) Additional Information:
Even if you enable WebGL 2.0 Compute in brave://flags, it still fails to render.
WebGL worked just fine in Google Chrome.
When you go to the get webgl site it says that webgl works fine and has no problems.
the signin is a placeholder and you need your own log in to get this to work.
The test from khronos times out a lot but, Google Chrome doesn’t time out. WebGL Chrome 2.0.1
So this is, as far as I can see, a problem on Brave, not on Google Chrome.
@whitequill@fanboynz,
It’s probably a Device Recognition issue. Try turning Shields Up in the Shields panel, but set the Device recognition setting to All device recognition attempts allowed.
@Mattches
Thank you. Setting All device recognition attempts allowed, does fix this issue too.
Is there something that can be done so that this doesn’t always need to be set cause this isn’t an obvious fix for people not familiar with Brave Shield when running something on localhost.
How is Brave going to make the greater community that uses Jupyter, Chart Studio/Plotly, aware that this setting needs to be set when using some modules?
@whitequill,
In the Shields documentation, it addresses each different protection offered and how they may effect web browsing. Taken directly from the doc:
Device Recognition
Even without the use of cookies, some websites can identify the way your browser and device differ from others in order to recognize you based on your unique combination of these traits. This is approach is called “Fingerprinting” or “Device Recognition”.
Enabling this setting makes it harder to capture that data by turning off many features commonly used to differentiate between devices. Not all fingerprinting is used in this way - sites that host online games, display maps or allow audio/video editing will use these techniques legitimately. The features turned off by this setting are not designed with the intent to track you, but they can be used to do so.
Brave blocks these attempts for third-party sites by default. If you disable them for all sites, some rich web applications may break.
With Brave, the idea would be to teach users how to use the browser in general so they can assess and work out issues on their own as they’re encountered.