When running some code that relies on three.js (WebGL) I get the following error in the console:
THREE.WebGLRenderer: highp not supported, using lowp instead.
Same code works fine on Edge and Chrome.
Is this correct that Brave not support highp?
When running some code that relies on three.js (WebGL) I get the following error in the console:
THREE.WebGLRenderer: highp not supported, using lowp instead.
Same code works fine on Edge and Chrome.
Is this correct that Brave not support highp?
Example page using highp? @bravius
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