Blacked-out window after standby resume


Description of the issue:
After resuming the computer from standby, the navigation buttons and tabs are always covered in black. There is no known way to get them visible again (other than quitting and restarting Brave). They do technically still function, in the sense that guessing where a button is and clicking is possible (e.g. top right for the “X” button).

How can this issue be reproduced?

  1. Open Brave
  2. Put desktop in standby
  3. Resume computer

Expected result:
Brave should look exactly the same as it did prior to putting the computer to sleep.

Brave Version( check About Brave):
Version 1.14.84 Chromium: 85.0.4183.121 (Official Build) (64-bit)

Desktop Environment:
Linux Mint 19.3 MATE 64-bit

uname -a output:
Linux my-desktop 4.15.0-118-generic #119-Ubuntu SMP Tue Sep 8 12:30:01 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux

Additional Information:
I think this first started happening to me a couple of weeks ago. I’ve noticed (at least) two Brave updates that I’ve installed since this first started happening (updates are managed by my Linux system). Also this first started happening soon after installing a brave-browser update. Prior to installing whatever update broke this, I’d gone 2-3 weeks without installing system updates (so there were a lot of software updates that were installed that time).

Known workaround:

  1. Open the Settings page.
  2. Search for “hardware”.
  3. Toggle the slider for “Use hardware acceleration when available” to disable the setting.
  4. Restart Brave so that the setting takes effect.

Screenshot of black tabs and navigation (typical):

Screenshot of entirely black window (only seen this once or twice, maybe somehow affected by the tab I had open - I think it was About, but not sure).

Are you using proprietary drivers or open source drivers?

NVIDIA Driver Package: nvidia-driver-435
Version: 435.21-0ubuntu0.18.04.3
Video Card: GeForce GTX 970

I have the exact same problem. Same kernel version as reported above.

4.15.0-118-generic #119-Ubuntu SMP Tue Sep 8 12:30:01 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux

Again NVIDIA but different model.

02:00.0 3D controller: NVIDIA Corporation GM108M [GeForce 940MX] (rev a2)
	Subsystem: Lenovo GM108M [GeForce 940MX]
	Kernel driver in use: nvidia

$ lsb_release -a LSB Version: core-9.20170808ubuntu1-noarch:printing-9.20170808ubuntu1-noarch:security-9.20170808ubuntu1-noarch Distributor ID: Ubuntu Description: Ubuntu 18.04.5 LTS Release: 18.04 Codename: bionic

The problem is not present under the intel card.

Hello

I have the same issue On Linux Mint 20 with Nvidia 450.66 driver for a GeForce GTX 1050 .
Since the last Brave updates, the brave window is black after a standby resume.
All other application windows are ok. Only Brave is impacted.
When I move the mouse other Brave menu, part of it reappears. Same thing for windows content but not at the good place. The refresh (F5) does nothing.;

The only way is to close Brave (Alt-F4) then reopen it.

Not cool.

Thanks for your help

In fact, it seems that Brave is no longer active after resuming . Weird

That is weird coz am running Mint 20 on Nvidia 450 and don’t seem to have the issue with h/w acceleration on. Is that a dedicated Nvidia or a shared GPU?

Could you check what brave://gpu shows in comparison with chrome?

Dedicated. I’m on a desktop I built myself ~6 years ago (time flies!). My video card is: MSI GeForce GTX 970 4GD5T OC.

I’ve attached text files of what I see when visiting brave://gpu or chrome://gpu
brave_gpu_output.txt (21.6 KB) chromium_gpu_output.txt (20.4 KB). I added version strings at the tops of the files (both are on 85).

I used Chromium for the output because my Google Chrome version is still on 74. I no longer get updates for it for some reason. I almost never run that browser anyway, so I don’t miss them.

It occurred to me to test Chromium for the standby problem. I didn’t experience the window having areas blacked out, but there were definitely persistent hardware-acceleration-related glitches after I’d resumed from standby. The browser was however more usable than Brave.

Best I could describe it is that video buffers are not being cleared. e.g. if I switch from one tab that has a complex page with images to a tab with minimal content, I can see leftovers from rendering the original tab I viewed.

I wonder if there is an upstream issue for this (in the Chromium bug tracker).

Does this happen to you also @tihomir and @Lambda ? (glitches in Chrome/Chromium after standby)

Hi

I confirm that I have the same issues with Chrome.
I installed it from Google package. Its behaviour is similar after standby resuming.

@Lambda can you screenshot brave://gpu and chrome://gpu? Just want to make sure its same. We could try passing a command line flag to disable Rasterization which could may be fix it

Here is the result of “chrome://gpu” in Chrome

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Software only. Hardware acceleration disabled
Skia Renderer: Enabled
Video Decode: Unavailable
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
clear_uniforms_before_first_program_use
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Accelerated video decode is unavailable on Linux: 137247, 1032907
Disabled Features: accelerated_video_decode
Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
Disabled Features: protected_video_decode
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Some drivers can’t recover after OUT_OF_MEM and context lost: 893177
Applied Workarounds: exit_on_context_lost
adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA: 830046
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
On some GPUs, program binaries don’t contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
Calculation of loop conditions in for and while loop has bug
adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
Many platforms have issues with blitFramebuffer when the parameters are large.
allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
Always call useProgram after a successful link to avoid a driver bug
avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
Issue with 1-bit alpha framebuffer formats
avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension(“GL_KHR_robust_buffer_access_behavior”)
Clamp uniform array access to avoid reading invalid memory.
clamp_frag_depth (OpenGL workarounds): Enabled: isNvidia
gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
clamp_point_size (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
The point size range reported from the API is inconsistent with the actual behavior
clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
Clears when the clear color is all zeros or ones do not work.
clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
Issues with blitFramebuffer when the parameters don’t match the framebuffer size.
decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
Decode and encode before generateMipmap for srgb format textures.
disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
ARB_blend_func_extended does not pass the tests
disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
Disable OES_draw_buffers_indexed extension.
disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
disable_native_parallel_compile (OpenGL workarounds) 1094869: Enabled: IsLinux() && isNvidia
Do not use native KHR_parallel_shader_compile even when available.
disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
Disable GL_EXT_semaphore_fd extension
disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
Disable GL_EXT_disjoint_timer_query extension
disable_worker_contexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
Some tests have been seen to fail using worker contexts
do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
Some GLSL constructs involving do-while loops cause GPU hangs
does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
Relinking a program in parallel is buggy
dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
For loops used to initialize variables hit native GLSL compiler bugs
emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
abs(i) where i is an integer returns unexpected result
emulate_atan_2_float (OpenGL workarounds) 672380: Enabled: isNvidia
atan(y, x) may return a wrong answer
emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
Using isnan() on highp float will get wrong answer
emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
glFinish doesn’t cause all queries to report available result
flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
initialize_current_vertex_attributes (OpenGL workarounds): Enabled: isNvidia
During initialization, assign the current vertex attributes to the spec-mandated defaults
max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
Various rendering bugs have been observed when using higher MSAA counts
max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
Limit max texture size to 4096 to avoid frequent out-of-memory errors
pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an pack buffer, some drivers count an extra row padding
pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Enabled: isNvidia
In the case of packing to a pixel pack buffer, pack overlapping rows row by row
pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
Drivers generate errors when querying the number of bits in timer queries
read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension(“GL_EXT_texture_norm16”)
Quite some OpenGL ES drivers don’t implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
Some drivers forget about UBO bindings when using program binaries
regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
Dynamic indexing of swizzled l-values doesn’t work correctly on various platforms.
remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
Fix spec difference between GLSL 4.1 or lower and ESSL3
reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
Calling glTexImage2D with zero size generates errors.
rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
Using ‘-’ will get wrong answer
rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Enabled: isNvidia
Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
Rewrite row major matrices in shaders as column major as a driver bug workaround
rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Enabled: isNvidia
Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
GL_RGBA4 is not color renderable
set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an unpack buffer, some drivers count an extra row padding
unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Enabled: isNvidia
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
Unused std140 or shared uniform blocks will be treated as inactive
vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
gl_VertexID in GLSL vertex shader doesn’t include base vertex value
Version Information
Data exported 2020-10-02T07:28:00.523Z
Chrome version Chrome/85.0.4183.121
Operating system Linux 5.4.0-48-generic
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a81aa729a8e1fd413943a339393c82e7b8055ddc/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a81aa729a8e1fd413943a339393c82e7b8055ddc/gpu/config/gpu_driver_bug_list.json
ANGLE commit id ea8043b73f93
2D graphics backend Skia/85 8ae885386e910cff8c543ae0d952a2c43f46e4ad
Command Line /usr/bin/google-chrome-stable --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 105
In-process GPU false
Passthrough Command Decoder true
Sandboxed true
GPU0 VENDOR= 0x10de, DEVICE=0x1c8d ACTIVE
GPU1 VENDOR= 0x8086, DEVICE=0x3ea0
Optimus true
AMD switchable false
Driver vendor Nvidia
Driver version 450.66
GPU CUDA compute capability major version 0
Pixel shader version 1.00
Vertex shader version 1.00
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (NVIDIA Corporation, GeForce GTX 1050 with Max-Q Design/PCIe/SSE2, OpenGL 4.5 core)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.ea8043b73f93)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor
Window system binding version 1.5 (ANGLE 2.1.0.ea8043b73f93)
Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
Window manager Mutter (Muffin)
XDG_CURRENT_DESKTOP X-Cinnamon
GDMSESSION cinnamon
Compositing manager Yes
System visual ID 0
RGBA visual ID 0
Direct rendering version unknown
Reset notification strategy 0x8252
GPU process crash count 1
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_1010102 Software only
RGBA_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only
Display(s) Information
Info Display[1] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all) BGRA_8888
SDR white level in nits 100
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60
Video Acceleration Information
Vulkan Information
Device Performance Information
Log Messages
GpuProcessHost: The GPU process crashed!

Here is the result of “brave;//gpu” in Brave

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Hardware Protected Video Decode: Unavailable
Rasterization: Software only. Hardware acceleration disabled
Skia Renderer: Enabled
Video Decode: Unavailable
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
clear_uniforms_before_first_program_use
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Accelerated video decode is unavailable on Linux: 137247, 1032907
Disabled Features: accelerated_video_decode
Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
Disabled Features: protected_video_decode
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Some drivers can’t recover after OUT_OF_MEM and context lost: 893177
Applied Workarounds: exit_on_context_lost
adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA: 830046
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
On some GPUs, program binaries don’t contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
Calculation of loop conditions in for and while loop has bug
adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
Many platforms have issues with blitFramebuffer when the parameters are large.
allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
Always call useProgram after a successful link to avoid a driver bug
avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
Issue with 1-bit alpha framebuffer formats
avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension(“GL_KHR_robust_buffer_access_behavior”)
Clamp uniform array access to avoid reading invalid memory.
clamp_frag_depth (OpenGL workarounds): Enabled: isNvidia
gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
clamp_point_size (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
The point size range reported from the API is inconsistent with the actual behavior
clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
Clears when the clear color is all zeros or ones do not work.
clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
Issues with blitFramebuffer when the parameters don’t match the framebuffer size.
decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
Decode and encode before generateMipmap for srgb format textures.
disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
ARB_blend_func_extended does not pass the tests
disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
Disable OES_draw_buffers_indexed extension.
disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
disable_native_parallel_compile (OpenGL workarounds) 1094869: Enabled: IsLinux() && isNvidia
Do not use native KHR_parallel_shader_compile even when available.
disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
Disable GL_EXT_semaphore_fd extension
disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
Disable GL_EXT_disjoint_timer_query extension
disable_worker_contexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
Some tests have been seen to fail using worker contexts
do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
Some GLSL constructs involving do-while loops cause GPU hangs
does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
Relinking a program in parallel is buggy
dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
For loops used to initialize variables hit native GLSL compiler bugs
emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
abs(i) where i is an integer returns unexpected result
emulate_atan_2_float (OpenGL workarounds) 672380: Enabled: isNvidia
atan(y, x) may return a wrong answer
emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
Using isnan() on highp float will get wrong answer
emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
glFinish doesn’t cause all queries to report available result
flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
initialize_current_vertex_attributes (OpenGL workarounds): Enabled: isNvidia
During initialization, assign the current vertex attributes to the spec-mandated defaults
max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
Various rendering bugs have been observed when using higher MSAA counts
max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
Limit max texture size to 4096 to avoid frequent out-of-memory errors
pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an pack buffer, some drivers count an extra row padding
pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Enabled: isNvidia
In the case of packing to a pixel pack buffer, pack overlapping rows row by row
pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
Drivers generate errors when querying the number of bits in timer queries
read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension(“GL_EXT_texture_norm16”)
Quite some OpenGL ES drivers don’t implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
Some drivers forget about UBO bindings when using program binaries
regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
Dynamic indexing of swizzled l-values doesn’t work correctly on various platforms.
remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
Fix spec difference between GLSL 4.1 or lower and ESSL3
reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
Calling glTexImage2D with zero size generates errors.
rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
Using ‘-’ will get wrong answer
rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Enabled: isNvidia
Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
Rewrite row major matrices in shaders as column major as a driver bug workaround
rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Enabled: isNvidia
Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
GL_RGBA4 is not color renderable
set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
When uploading textures from an unpack buffer, some drivers count an extra row padding
unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Enabled: isNvidia
In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
Unused std140 or shared uniform blocks will be treated as inactive
vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
gl_VertexID in GLSL vertex shader doesn’t include base vertex value
Version Information
Data exported 2020-10-02T07:27:51.444Z
Chrome version Chrome/85.0.4183.121
Operating system Linux 5.4.0-48-generic
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a81aa729a8e1fd413943a339393c82e7b8055ddc/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a81aa729a8e1fd413943a339393c82e7b8055ddc/gpu/config/gpu_driver_bug_list.json
ANGLE commit id ea8043b73f93
2D graphics backend Skia/85 8ae885386e910cff8c543ae0d952a2c43f46e4ad
Command Line /opt/brave.com/brave/brave --enable-dom-distiller --disable-domain-reliability --no-pings --extension-content-verification=enforce_strict --extensions-install-verification=enforce --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --lso-url=https://no-thanks.invalid --enable-features=WebUIDarkMode,MixedContentSiteSetting,LegacyTLSEnforced,OmniboxContextMenuShowFullUrls,DnsOverHttps,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,AutoupgradeMixedContent,PassiveMixedContentWarning --disable-features=AutofillEnableAccountWalletStorage,AllowPopupsDuringPageUnload,TextFragmentAnchor,NotificationTriggers,PrivacySettingsRedesign,VideoPlaybackQuality,AutofillServerCommunication,PasswordCheck,TabHoverCards,SmsReceiver,SafeBrowsingEnhancedProtection --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 116
In-process GPU false
Passthrough Command Decoder true
Sandboxed true
GPU0 VENDOR= 0x10de, DEVICE=0x1c8d ACTIVE
GPU1 VENDOR= 0x8086, DEVICE=0x3ea0
Optimus true
AMD switchable false
Driver vendor Nvidia
Driver version 450.66
GPU CUDA compute capability major version 0
Pixel shader version 1.00
Vertex shader version 1.00
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (NVIDIA Corporation, GeForce GTX 1050 with Max-Q Design/PCIe/SSE2, OpenGL 4.5 core)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.ea8043b73f93)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor
Window system binding version 1.5 (ANGLE 2.1.0.ea8043b73f93)
Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
Window manager Mutter (Muffin)
XDG_CURRENT_DESKTOP X-Cinnamon
GDMSESSION cinnamon
Compositing manager Yes
System visual ID 0
RGBA visual ID 0
Direct rendering version unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_1010102 Software only
RGBA_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only
Display(s) Information
Info Display[1] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all) BGRA_8888
SDR white level in nits 100
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60
Video Acceleration Information
Vulkan Information
Device Performance Information
Log Messages
[78562:78562:1002/084017.235890:WARNING:vaapi_wrapper.cc(416)] : VAAPI video acceleration not available for angle
[78562:78562:1002/084405.394279:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
[78562:78562:1002/085249.409360:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
[78562:78562:1002/085316.853169:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1

I don’t have chrome installed. I have the same issue with slack. Disabling hardware acceleration doesn’t help there. It makes me think it’s something with the NVIDIA driver.

I assume its due to video decode not available. Should be something like this image

Can anyone try to use the fallback previous version of nvidia driver and check. If you are on mint just go to menu and search for driver manager, enter your password and it should list the current installed version of Nvidia driver and then opensource driver and all older versions. This is a risky step so make sure you have a system snapshot created before.

If you are not very sure of doing this then please do not try it

I do see that I am using an older NVIDIA driver version than @Lambda (and possibly @tihomir - not sure which version they are on) . I may be misunderstanding what you mean by “fallback previous version” though. Screenshot attached of what I use vs what is available on my system.

I don’t recall why I don’t use the later driver. Might have to do with some CUDA compatibility/functionality I made use of at some point.

Thanks for the confirmation @kernelpanic. By Ffallback version, I meant the older compatible version. That seems odd that even with older version it’s not working for you. Can you try switching to the recommended version and see if it fixes the issue?

Hello
Definitively, it seems coming from the Nvidia driver

It works fine in 2 configurations

1 - when you select a non nvidia driver : xserver-xorg-video-nouveau (open-source)

2 - when you select NVIDIA On-Demand option

Ok thats good to know that it atleast work on NVIDIA on-demand. Just curious to know if the kernel is up-to date? Drivers may have been set to the older version because of that